Dynamixyz in the spotlight

This fall brought our name to the credits of 2 innovative world & press acclaimed productions.

1st one – as mentioned by a Quartz journalist – broke a ton of records. Over $725 millions in worldwide sales just 3 days after its launch. 6 years of work, 2000 pages of script, 2200 days of Mocap work, 700 actors for 500,000 lines of dialogue and 300,000 animations, 3 Games Awards – among which the Best Performance for Roger Clarke… And the list is not likely coming to an end.

We were so proud to appear in the credits of Rockstar Games latest release Red Dead Redemption 2. It is such a great pleasure for our team!




2nd one – Chained: a Victorian nightmare was described as “immersive theater experience that uses VR” by its creator Justin Denton  in an interview for Variety.

Participants are invited to step into Victorian-era London, keep the company of ghosts, and confront their own past, present, and future through a bone-chilling journey of self-discovery in an evocative new vision for A Christmas Carol, adapted from Charles Dickens classic tale.

In this single-guest experience, people interact with live actors in both real and virtual spaces, traveling through an extremely detailed physical set into the spirit world of 19th-century London. The show, taking place in Los Angeles has quickly sold out and been extended until January the 20th. Chained uses our Real-Time facial mocap system. This is a great showcase of our technology!

Discover Monitor 3.2

Monitor enables control of any Grabber instance running on a remote computer. It also lets you control multiple Grabber instances at once, and provides an easy-to-use monitoring system for live performance or multi-actors recording performance.

Monitor now displays tracking result feedback from remote Grabber as well as red ghost positioning.

We also added a direct connection feature, allowing to connect a remote Grabber using its IP address.


Grabber 3.2 on air

We are very excited to introduce you to Grabber 3.2 bringing you new amazing features.

Go Multi-view

Grabber 3.2 is now supporting multi-view recording & tracking. It works with all industry standard solutions as well as Dynamixyz MV HMC.

Be ready to set the tune

Improving audio support, we made it possible to monitor the audio from the input, and to redirect everything to the audio output device of your choice.

Audio delaying has also been added. When using live tracking with your favorite 3D Engine (Unreal, Unity…), a slight delay due to tracking computation and 3D rendering might be experienced. Particularly useful during live performances, the delay feature lets you adjust perfect lip synchronization between the voice of your actor and the result of the animation.

Audio can be heard, but also seen! We added a couple of VuMeters to help you visualize and troubleshoot audio issues before recording.


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Boost your pipeline with Performer 2.7

PERFORMER 2.7 is now live adding brand new and exciting features to both Single-View and Multi-View software versions.

Annotation got smarter

Achieve more productive and time saving annotation using the “Smart Annotation” feature. It now displays a 3D mesh – like in the MV version – that gives a visual feedback as to how well the annotation approximates the actor’s face shape. A sequential annotation process now assists you in placing key landmarks (1) to estimate Translation (tip of nose), Rotation (eyes corner), Mouth, etc…  Annotation becomes simpler and less error-prone. When using Default Calibration, you can also manually tune the focal length to match your camera (2).

In addition, new buttons will allow you to close precisely and without risk of errors, the inside of the mouth and the eyes (3).

Last but not least, you can now annotate faster and more accurately using keyboard arrows as shortcuts to move points.

Audio is now supported

You can now use audio in Performer session mode to check tracking and animation results so you can get your character speaking and adjust lip sync. Audio is also particularly helpful to identify tricky phonemes (m and n, b and p for example).

Audio can be either extracted from the video input selection window or read from an external file.

You can sync audio and video at any time, during the input  selection and in session mode. Audio is managed per shot in the session mode.




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Previously in October : Mocap Summit Mexico

Dynamixyz was one of the main sponsors of the 1st Mocap Summit ever organised in Latin America, a great opportunity made possible by Kidzkorner Studio. The event called Mocap Summit MX took place from October 3 to October 5 in Mexico City.

First day was dedicated to conferences held by top Video Games and Mocap industry companies and universities such as Epic Games, Optitrack, Vancouver Film School…etc. Our CTO, Nicolas Stoiber introduced the audience to the benefits of our markerless facial Mocap technology Performer, raising discussions about generic/specific tracking and single/multi view capture.

Second and third days were dedicated to workshops so that students could get hands on facial and body motion capture technologies as well as practice mocap performance acting.

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Dynamixyz News page is live!

This is one of our 2019 resolutions. Updating regularly this page with what’s going on @Dynamixyz: new features, new products, new projects, tips and announcements… Stay tuned to discover what the future will bring in terms of facial mocap innovations!