Update and track in a blink of an eye

Here comes August with a hot new release of Performer 2.7.1 including :

  • retargeting profile creation for Live instant,
  • blinks detection and interpolation of eyes moves,
  • options to import links from your 3D scene,
  • and a few GUI improvements.

Grabber3 2.1 revamped its main menu to integrate Live Instant and new tools for video playback.

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Scan-based realistic facial animation

Together with Pixelgun Studio, a 3D high-end scanning agency, we’ve just released a Proof of Concept demonstrating facial tracking trained directly from scans, along with a direct solve on a rig in Maya, delivering high-fidelity raw results.
This technology breakthrough lets you track and solve to the digital double of an actor with a very high level of precision thanks to a process extracting automatically key poses from scanned data and solving them directly onto a rig taking advantage of its intrinsic logic.

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Dynamixyz line-up at Siggraph 2019

 

Featuring:

  • Our new scan-based tracking and solving technology,
  • Live Pro Multi-View (real-time tracking system), streaming live recorded video data in Unreal Engine,
  • Performer and Grabber latest software addition.

 


Other happenings “on the floor”:

➡  Dynamixyz is a partner of the Birds of Feather Virtual Beings World held at the Siggraph Convention Centre on Monday, July 29, 2019 from 4.30 pm.
Emilie Guy, R&D engineer at Dynamixyz, will be presenting the panel of facial motion capture technologies available for virtual beings projects during the Virtual Beings, Fast Forward session.
Dynamixyz is providing a HMC and one year of Performer Factory license (including real- time) to the winner of the V-Tuber contest.

➡  Additional partners/customers demos:

ICVR – Booth 647: ICVR will unveil their digital human project– a photorealistic 3D human being, created from hundreds of 3D scans in partnership with The Scan Truck. One of the most impressive applications being shown off is the ability for an actor to drive the model real-time in Unreal Engine through a combination of Dynamixyz facial tracking software and an XSens motion-capture suit. ICVR chose Dynamixyz as its facial capture solution due to the unrivalled level of detail and customization it provides – allowing the facial capture data output to be tailored to the specific face and blendshapes of ICVR’s digital human.
ICVR is a full-service Los Angeles-based software development studio that specializes in AR, VR & other emerging technology with specific focus on Unreal Engine & Unity.

Mocap Now– Booth 748: Mocap Now will be showcasing a real-time playback of full body (Optitrack), face (Dynamixyz) and finger (Stretchsense) LIVE into Unreal.

Mocap Now is a full-service Virtual Production/Mocap Studio in Seattle Wa USA.

Standard DeviationBooth number to be confirmed: Standard Deviation will be presenting several innovative new head gears along with a real-time facial Motion Capture performance with Dynamixyz specific trackers embedded directly in the body-worn recorder.

Standard Deviation provides custom mocap gears for challenging captures. Their team has been perfecting real-time capture of face, body, and hands since the early 1990’s.

VeesoBooth number to be confirmed: Veeso will be showcasing Dynamixyz generic tracker technology directly in a VR gear environment, tracking and retargeting lip synch for VR applications.

Veeso provides VR face tracking technology and is located in UK.

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Behind the Scenes of Eight VR

Eight VR is a mixed reality project by Dutch composer and director Michel van der Aa, a trailblazing fusion of musical theatre and VR. Eight tells the story of a woman’s life in reverse chronological order. Visitors, equipped with VR goggles and headphones, move through a physical installation. They can manipulate physical and virtual objects and meet the woman at various crucial moments of her life. The woman’s memories are spread out across the flexible walls in the form of interactive hieroglyphs, ready to be activated. Physical hallways merge with virtual ones in an incredible fashion, creating an infinite space.

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Performer Multi-View use for Love Death + Robots – Beyond the Aquila Rift – facial animation

We were thrilled to visit our client​ ​Unit Image​ in Paris, France, last January to get their feedback after they included our Multi-View Performer software in their facial animation production pipeline for one of​ ​LOVE DEATH + ROBOTS​ short 3D animated film​s​:Beyond the Aquila Rift.

The whole story started more than one year ago when Unit Image was contacted by Blur Studio​ and​ ​Netflix​ to produce a​ 17 minutes episode of the ​LOVE DEATH + ROBOTS series​, produced by David Fincher and Tim Miller and released on Netflix on March 15, 2019.

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