Xmas release made your features requests come true

First great news of this end of year is that versions of Grabber and Performer now match and we’re talking about the “2.8 version” for both software.

A new version of Live Instant is now embedded in Performer and Grabber latest release enabling a better generic tracking. It includes:

  • a reshape of 3D models templates and revision of the algorithm to get a more accurate reconstruction
  • a set of landmarks more evenly distributed
  • a quicker tracking (frame per second higher)
  • a refinement of the post-processing step (retargeting)

We’ve tested it ourselves during SiggraphAsia and were happy about the results: check those out!

 

Coming with PERFORMER 2.8:

  • Our Xmas Performer favorite feature: managing multiple profiles of an actor during batch processing in one Performer project

Performer 2.8 now lets you handle multiple settings of profiles during batch processing. That means, you can refine your profile with new frames, take after take, and build a dedicated set of poses for each scene and then process multiple data with different settings.

That can be helpful when you get shots with a specific set of expressions (sadness, anger…) for a character or a specific illumination type. Your tracking will get more precise taking into account those different settings in multiple different videos for one same Performer project.

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Live Pro and Live Instant demo during Siggraph Asia

We’ve just wrapped a video edit of our trip to Australia and India. It was a great experience to showcase our mocap solutions along with Xsens and Manus VR and our new resellers Tracklab and Galore System. We had prepared a demo showcasing a full-body motion capture pipeline and our 2 different real-time facial motion capture technologies.

The synopsis

Sandy De La Perdrix, Canadian TV reporter is looking for Superbot, a superhero robot to get him on stage for an interview for her famous TV show.

Sandy De La Perdrix was played by an actor and Superbot by random visitors picked out from the crowd.

The technical prep

  • Capturing body, face and hands motion from an actor

The actor was wearing a Xsens Mocap suit, gloves from Manus VR and a Dynamixyz tethered Single-View Head Mounted Camera system running with Live Pro software solution. Live Pro works with a specific tracking technology, meaning the software has to be trained towards the actor’s dedicated set of features and learns from those examples.

A range of motions had been shot before the event with a Dynamixyz Head Mounted Camera and around 50 frames of the actor’s expressions got annotated to build his tracking profile in Performer software. Those expressions were then retargeted to the 3D character Sandy De La Perdrix in Maya thanks to our Bridge plug-in connecting Performer and Maya.

The profile was then exported to be used in Unreal Engine. We first tested it by streaming recorded videos of the artist in Grabber software, loading the Live Pro tracker.

Australian Actor Myles Tamble video tracked with Live Pro tracker in Grabber software and retargeted to Sandy character in UE 4

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