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Close up on the Smart Sync Box

Get maximum control and efficiency during your performance recording sessions ⚡️   A few months ago we introduced our Smart Sync Box as a Research & Development outcome. It is now coming with every Head Mounted Camera system equipped with strobing LED rings.     Dynamixyz has launched a range of Head Mounted Cameras equipped […]

Xmas release made your features requests come true

First great news of this end of year is that versions of Grabber and Performer now match and we’re talking about the “2.8 version” for both software. A new version of Live Instant is now embedded in Performer and Grabber latest release enabling a better generic tracking. It includes: a reshape of 3D models templates and revision […]

Live Pro and Live Instant demo during Siggraph Asia

We’ve just wrapped a video edit of our trip to Australia and India. It was a great experience to showcase our mocap solutions along with Xsens and Manus VR and our new resellers Tracklab and Galore System. We had prepared a demo showcasing a full-body motion capture pipeline and our 2 different real-time facial motion capture technologies. […]

Dynamixyz Asian tour in November

We’ve welcome two resellers in Dynamixyz Asian network: Tracklab in Australia and Galore Systems in India. That is a good opportunity to join forces and send part of Dynamixyz team to attend two major events happening in Asia this month: Siggraph Asia in Brisbane, Australia 17-20 November India Game Developer Conference in Hyderabad, India  22-23 November Both […]

Perfomer: the machine-learning software behind Framestore’s Smart Hulk’s face animation

We were thrilled to learn our facial mocap technology had been used by Framestore in the the latest Marvel’s Avengers: Endgame. Along with ILM, Framestore was responsible for creating Smart Hulk. Studio delivered 300 VFX shots of this never-seen-before Bruce Banner/Hulk’s Hybrid. From ILM first developments, Framestore worked on their our own muscle system, added to […]

Update and track in a blink of an eye

Here comes August with a hot new release of Performer 2.7.1 including : retargeting profile creation for Live instant, blinks detection and interpolation of eyes moves, options to import links from your 3D scene, and a few GUI improvements. Grabber3 2.1 revamped its main menu to integrate Live Instant and new tools for video playback.

Scan-based realistic facial animation

Together with Pixelgun Studio, a 3D high-end scanning agency, we’ve just released a Proof of Concept demonstrating facial tracking trained directly from scans, along with a direct solve on a rig in Maya, delivering high-fidelity raw results. This technology breakthrough lets you track and solve to the digital double of an actor with a very […]

Dynamixyz line-up at Siggraph 2019

  Featuring: Our new scan-based tracking and solving technology, Live Pro Multi-View (real-time tracking system), streaming live recorded video data in Unreal Engine, Performer and Grabber latest software addition.   Other happenings “on the floor”: ➡  Dynamixyz is a partner of the Birds of Feather Virtual Beings World held at the Siggraph Convention Centre on Monday, July 29, […]

Behind the Scenes of Eight VR

Eight VR is a mixed reality project by Dutch composer and director Michel van der Aa, a trailblazing fusion of musical theatre and VR. Eight tells the story of a woman’s life in reverse chronological order. Visitors, equipped with VR goggles and headphones, move through a physical installation. They can manipulate physical and virtual objects […]

Performer Multi-View use for Love Death + Robots – Beyond the Aquila Rift – facial animation

We were thrilled to visit our client​ ​Unit Image​ in Paris, France, last January to get their feedback after they included our Multi-View Performer software in their facial animation production pipeline for one of​ ​LOVE DEATH + ROBOTS​ short 3D animated film​s​:Beyond the Aquila Rift. The whole story started more than one year ago when Unit […]