Get maximum control and efficiency during your performance recording sessions ⚡️ A few months ago we introduced our Smart Sync Box as a Research & Development outcome. It is now coming with every Head Mounted Camera system equipped with strobing LED rings. Dynamixyz has launched a range of Head Mounted Cameras equipped […]
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First great news of this end of year is that versions of Grabber and Performer now match and we’re talking about the “2.8 version” for both software. A new version of Live Instant is now embedded in Performer and Grabber latest release enabling a better generic tracking. It includes: a reshape of 3D models templates and revision […]
We’ve just wrapped a video edit of our trip to Australia and India. It was a great experience to showcase our mocap solutions along with Xsens and Manus VR and our new resellers Tracklab and Galore System. We had prepared a demo showcasing a full-body motion capture pipeline and our 2 different real-time facial motion capture technologies. […]
We’ve welcome two resellers in Dynamixyz Asian network: Tracklab in Australia and Galore Systems in India. That is a good opportunity to join forces and send part of Dynamixyz team to attend two major events happening in Asia this month: Siggraph Asia in Brisbane, Australia 17-20 November India Game Developer Conference in Hyderabad, India 22-23 November Both […]
We were thrilled to learn our facial mocap technology had been used by Framestore in the the latest Marvel’s Avengers: Endgame. Along with ILM, Framestore was responsible for creating Smart Hulk. Studio delivered 300 VFX shots of this never-seen-before Bruce Banner/Hulk’s Hybrid. From ILM first developments, Framestore worked on their our own muscle system, added to […]
Here comes August with a hot new release of Performer 2.7.1 including : retargeting profile creation for Live instant, blinks detection and interpolation of eyes moves, options to import links from your 3D scene, and a few GUI improvements. Grabber3 2.1 revamped its main menu to integrate Live Instant and new tools for video playback.
Together with Pixelgun Studio, a 3D high-end scanning agency, we’ve just released a Proof of Concept demonstrating facial tracking trained directly from scans, along with a direct solve on a rig in Maya, delivering high-fidelity raw results. This technology breakthrough lets you track and solve to the digital double of an actor with a very […]
Featuring: Our new scan-based tracking and solving technology, Live Pro Multi-View (real-time tracking system), streaming live recorded video data in Unreal Engine, Performer and Grabber latest software addition. Other happenings “on the floor”: ➡ Dynamixyz is a partner of the Birds of Feather Virtual Beings World held at the Siggraph Convention Centre on Monday, July 29, […]
Eight VR is a mixed reality project by Dutch composer and director Michel van der Aa, a trailblazing fusion of musical theatre and VR. Eight tells the story of a woman’s life in reverse chronological order. Visitors, equipped with VR goggles and headphones, move through a physical installation. They can manipulate physical and virtual objects […]
We were thrilled to visit our client Unit Image in Paris, France, last January to get their feedback after they included our Multi-View Performer software in their facial animation production pipeline for one of LOVE DEATH + ROBOTS short 3D animated films:Beyond the Aquila Rift. The whole story started more than one year ago when Unit […]