Scan-based realistic facial animation

Together with Pixelgun Studio, a 3D high-end scanning agency, we’ve just released a Proof of Concept demonstrating facial tracking trained directly from scans, along with a direct solve on a rig in Maya, delivering high-fidelity raw results.
This technology breakthrough lets you track and solve to the digital double of an actor with a very high level of precision thanks to a process extracting automatically key poses from scanned data and solving them directly onto a rig taking advantage of its intrinsic logic.

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